Digital Experience Theatre Ideation Tool for Designing e-things.

Abstract

Abstract. Is the incorporation of technology in digital devices based on sus- tainability principles, considering economic, social, environmental and cultural dimensions? Can a specific UX/UI ideation tool leverage technological and social innovation design? Is Human-Computer Interaction and Design in this sphere still too focused on breaking down problems into smaller, more easily understood components and using logical reasoning to arrive at solutions instead of a holistic understanding that balances logical and emotional reasoning for decision-making and problem-solving? These are some of the issues tackled within the Digital Experience Theatre (DXT), the title of a research project and a new ideation tool for conceptualising e-things and defining innovative solutions that can be simul- taneously technology-based and humanity-centred. The paper delves around sig- nificant subjects that inform the research, such as Augusto Boal’s Theatre of the Oppressed and the Image Theatre, the concepts of co-creation and participation, image-making through AI technology, and the notion of designing e-things for the pluriverse with more-than-human care. The DXT first workshop and iteration are also described, aiming to work as a metaphoric rubber band ideation tool that pushes dystopias to micro-utopias. Keywords: Participative Design· Design & Innovation· Interaction Design

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Citation

Gorgel Pinto, A., Figueiredo, F., Reaes Pinto, P., Ramalho, J. (2025). Digital Experience Theatre Ideation Tool for Designing e-things. In D. Raposo, J. Neves, R. Silva, L. C. Castilho, & R. Dias (eds.), Advances in Design, Music and Arts III. Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-74975-9_29

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