MEDIA ARCHEOLOGY IN ARCHITECTURE APROCHES AND SIMULATION TO ARTIFICIAL NATURES.

dc.contributor.authorSá, Jorge Duarte
dc.date.accessioned2018-10-04T11:17:50Z
dc.date.available2018-10-04T11:17:50Z
dc.date.issued2018-05
dc.description.abstractLong before the appearance of the movie machines and the triggering of the media like mass difusion form, the human being already faithfully reproduced pictures of the Nature through the painting and the drawing in big or small supports, being surrounded thus of artificial images filtered by their sensory perception and sensibility. The relationship of the human being with the images has become so close throughout the ages, to the point that the image is part of his reality, becoming habitable, the proof are the new concepts of augmented reality and virtual reality. Architecture and painting were simulation means of nature but also of creation of an abstract image and of a proper concept that human being used in order for forms to become an integral part of their reality adjusting in perspective and points of view, enough think of the quadraturs, and the trompe oie'l, that allowed to expand the space and to perceive beyond the physical reality. But where can we find the pioneering experiences in simulation and recreation of nature through the creative attitude of the human being? How does a space become a sensorial experience for the great public? What tools and ingenuity were needed for reproduced nature in a credible way to becoming a simulacrum?por
dc.identifier.authoremailjorgeduartesa@gmail.com
dc.identifier.scientificarea740por
dc.identifier.urihttp://hdl.handle.net/10174/23519
dc.identifier.withinvitedoralpresentationnaopor
dc.identifier.withoralpresentationsimpor
dc.identifier.withpostersimpor
dc.language.isoengpor
dc.rightsopenAccesspor
dc.subjectmediapor
dc.subjectarchitecturepor
dc.titleMEDIA ARCHEOLOGY IN ARCHITECTURE APROCHES AND SIMULATION TO ARTIFICIAL NATURES.por
dc.typelecturepor

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