MEDIA ARCHEOLOGY IN ARCHITECTURE APROCHES AND SIMULATION TO ARTIFICIAL NATURES.
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Abstract
Long before the appearance of the movie machines and the triggering of the media like mass
difusion form, the human being already faithfully reproduced pictures of the Nature through the
painting and the drawing in big or small supports, being surrounded thus of artificial images filtered by
their sensory perception and sensibility. The relationship of the human being with the images has
become so close throughout the ages, to the point that the image is part of his reality, becoming
habitable, the proof are the new concepts of augmented reality and virtual reality. Architecture and
painting were simulation means of nature but also of creation of an abstract image and of a proper
concept that human being used in order for forms to become an integral part of their reality adjusting
in perspective and points of view, enough think of the quadraturs, and the trompe oie'l, that allowed to
expand the space and to perceive beyond the physical reality.
But where can we find the pioneering experiences in simulation and recreation of nature through
the creative attitude of the human being? How does a space become a sensorial experience for the great
public? What tools and ingenuity were needed for reproduced nature in a credible way to becoming a
simulacrum?