Mapping Persona Interaction with Scenarios

dc.contributor.authorGago, José
dc.contributor.authorMarques, Tiago
dc.contributor.authorRolo, Ema
dc.contributor.authorPereira, Leonardo
dc.contributor.authorMartins, Nuno
dc.contributor.editorMartins, Nuno
dc.contributor.editorBrandão, Daniel
dc.date.accessioned2026-03-02T15:20:03Z
dc.date.available2026-03-02T15:20:03Z
dc.date.issued2023-10-27
dc.description.abstractThe following article describes a Persona Method through Visual Clues and Socio-Economic Scenarios Interference (PMVC+) in a learning setting performed in the course of Design of Interfaces I, School of Arts, University of Evora, Portugal, in the academic year of 2021/22. The study follows a descriptive case methodology. Supported by previous work, the proposed PMVC+ concerns the project’s early stage and reveals how a mosaic assemblage of visual clues concerning Persona construction and socio-economic scenarios allows an empowered perception of consumers and how those scenarios can influence consumption behaviors. In project guidance, a discovery map was developed to provide an itinerary on cohesive information acquisition. The proposed PMVC+ allowed students to implicitly reason the influence of external variables in their constructions of reality and value external socio-economic scenarios when projecting a persona, enabling a strong focus on consumers and scenario fluidity. Although in part working in fictionalized settings, the PMVC+ triggers the reasoning on the complexity and influence of socio-economic scenarios and delivers more immersive mapping solutions in working with Personas allowing students to retrieve reasoned product opportunities.por
dc.identifier.authoremailgago.silva@uevora.pt
dc.identifier.authoremailnd
dc.identifier.authoremailnd
dc.identifier.authoremailnd
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dc.identifier.citationGago, J., Marques, T., Rolo, E., Pereira, L., Martins, N. (2023). Mapping Persona Interaction with Scenarios. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication III. DIGICOM 2022. Springer Series in Design and Innovation , vol 27. Springer, Cham. https://doi.org/10.1007/978-3-031-20364-0_8por
dc.identifier.doihttps://doi.org/10.1007/978-3-031-20364-0_8por
dc.identifier.scientificarea203por
dc.identifier.urihttp://hdl.handle.net/10174/41615
dc.language.isoporpor
dc.peerreviewednopor
dc.publisherSpringerpor
dc.rightsrestrictedAccesspor
dc.subjectVisual methodspor
dc.subjectVisual methodspor
dc.subjectPersona methodpor
dc.subjectVisual literacypor
dc.titleMapping Persona Interaction with Scenariospor
dc.typearticlepor

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