Mapping Persona Interaction with Scenarios
| dc.contributor.author | Gago, José | |
| dc.contributor.author | Marques, Tiago | |
| dc.contributor.author | Rolo, Ema | |
| dc.contributor.author | Pereira, Leonardo | |
| dc.contributor.author | Martins, Nuno | |
| dc.contributor.editor | Martins, Nuno | |
| dc.contributor.editor | Brandão, Daniel | |
| dc.date.accessioned | 2026-03-02T15:20:03Z | |
| dc.date.available | 2026-03-02T15:20:03Z | |
| dc.date.issued | 2023-10-27 | |
| dc.description.abstract | The following article describes a Persona Method through Visual Clues and Socio-Economic Scenarios Interference (PMVC+) in a learning setting performed in the course of Design of Interfaces I, School of Arts, University of Evora, Portugal, in the academic year of 2021/22. The study follows a descriptive case methodology. Supported by previous work, the proposed PMVC+ concerns the project’s early stage and reveals how a mosaic assemblage of visual clues concerning Persona construction and socio-economic scenarios allows an empowered perception of consumers and how those scenarios can influence consumption behaviors. In project guidance, a discovery map was developed to provide an itinerary on cohesive information acquisition. The proposed PMVC+ allowed students to implicitly reason the influence of external variables in their constructions of reality and value external socio-economic scenarios when projecting a persona, enabling a strong focus on consumers and scenario fluidity. Although in part working in fictionalized settings, the PMVC+ triggers the reasoning on the complexity and influence of socio-economic scenarios and delivers more immersive mapping solutions in working with Personas allowing students to retrieve reasoned product opportunities. | por |
| dc.identifier.authoremail | gago.silva@uevora.pt | |
| dc.identifier.authoremail | nd | |
| dc.identifier.authoremail | nd | |
| dc.identifier.authoremail | nd | |
| dc.identifier.authoremail | nd | |
| dc.identifier.citation | Gago, J., Marques, T., Rolo, E., Pereira, L., Martins, N. (2023). Mapping Persona Interaction with Scenarios. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication III. DIGICOM 2022. Springer Series in Design and Innovation , vol 27. Springer, Cham. https://doi.org/10.1007/978-3-031-20364-0_8 | por |
| dc.identifier.doi | https://doi.org/10.1007/978-3-031-20364-0_8 | por |
| dc.identifier.scientificarea | 203 | por |
| dc.identifier.uri | http://hdl.handle.net/10174/41615 | |
| dc.language.iso | por | por |
| dc.peerreviewed | no | por |
| dc.publisher | Springer | por |
| dc.rights | restrictedAccess | por |
| dc.subject | Visual methods | por |
| dc.subject | Visual methods | por |
| dc.subject | Persona method | por |
| dc.subject | Visual literacy | por |
| dc.title | Mapping Persona Interaction with Scenarios | por |
| dc.type | article | por |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- Mapping Persona Interaction with Scenarios _ Springer Nature Link.pdf
- Size:
- 666.29 KB
- Format:
- Adobe Portable Document Format
License bundle
1 - 1 of 1
Loading...
- Name:
- license.txt
- Size:
- 3.89 KB
- Format:
- Item-specific license agreed upon to submission
- Description: