Gamification in Communicating the Concept of Circular Economy - A Design Approach

dc.contributor.authorSilva, Jose
dc.contributor.authorRaposo, Daniel
dc.contributor.authorNeves, João
dc.contributor.authorSilva, Fernando
dc.contributor.authorRibeiro, Rogério
dc.contributor.authorFernandes, Maria Eduarda
dc.contributor.editorRebelo, Francisco
dc.date.accessioned2023-02-10T13:06:10Z
dc.date.available2023-02-10T13:06:10Z
dc.date.issued2021
dc.description.abstractThis paper aims to present a paradigm regarding the circular economy (CE) concept's communication, referring to the difficulty presented by the type of reflexivity involved in the circular economy process. We conduct an exploratory study methodology intended “to develop pertinent hypotheses and propositions for further inquiry, a study developed in the context of the project, Program INTERREG V-A Spain-Portugal (POCTEP) 2014–2020, REiNOVA_SI (Re-industrialization of the agri-food sector - Sustainability and Innovation) is a transnational cooperation project between Portugal and Spain which aims to promote the use of circular economy practices in agri-food micro-enterprises and SMEs. The paper draws the hypothesis, in Design thinking context, that gamification can induce a reflexivity thinking on CE, specifically on Agrofood entrepreneurs in the Portuguese context. Reflexivity could empower the connection between the company and its local context and stakeholders dissuading the drivers for abroad markets positioning.por
dc.identifier.authoremailgago.silva@uevora.pt
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dc.identifier.citationSilva, J., Raposo, D., Neves, J., Silva, F., Ribeiro, R., Fernandes, M.E. (2021). Gamification in Communicating the Concept of Circular Economy - A Design Approach. In: Rebelo, F. (eds) Advances in Ergonomics in Design. AHFE 2021. Lecture Notes in Networks and Systems, vol 261. Springer, Cham. https://doi.org/10.1007/978-3-030-79760-7_2por
dc.identifier.doihttp://dx.doi.org/10.1007/978-3-030-79760-7_2por
dc.identifier.scientificarea743por
dc.identifier.urihttp://hdl.handle.net/10174/34118
dc.language.isoengpor
dc.publisherSpringer International Publishingpor
dc.rightsrestrictedAccesspor
dc.subjectGamificationpor
dc.subjectCircular economypor
dc.subjectCommunication designpor
dc.titleGamification in Communicating the Concept of Circular Economy - A Design Approachpor
dc.typebookPartpor

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