MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES

dc.contributor.authorSá, Jorge Duarte
dc.date.accessioned2018-08-07T11:05:12Z
dc.date.available2018-08-07T11:05:12Z
dc.date.issued2018
dc.description.abstractLong before the appearance of the movie machines and the triggering of the media like mass difusion form, the human being already faithfully reproduced pictures of the Nature through the painting and the drawing in big or small supports, being surrounded thus of artificial images filtered by their sensory perception and sensibility. The relationship of the human being with the images has become so close throughout the ages, to the point that the image is part of his reality, becoming habitable, the proof are the new concepts of augmented reality and virtual reality. Architecture and painting were simulation means of nature but also of creation of an abstract image and of a proper concept that human being used in order for forms to become an integral part of their reality adjusting in perspective and points of view, enough think in quadratura, and the trompe l’oeil, that allowed to expand the space and perceive beyond the physical reality. But where can we find the pioneering experiences in simulation and recreation of nature through the creative attitude of the human being? How does a space become a sensorial experience for the great public? What tools and ingenuity were needed for reproduced nature in a credible way to becoming a simulacrum?por
dc.identifier.authoremailjorgeduartesa@gmail.com
dc.identifier.scientificarea740por
dc.identifier.urihttp://hdl.handle.net/10174/23345
dc.identifier.withinvitedoralpresentationnaopor
dc.identifier.withoralpresentationnaopor
dc.identifier.withposternaopor
dc.language.isoengpor
dc.rightsopenAccesspor
dc.subjectmediapor
dc.subjectarchitecturepor
dc.subjectmedia archeologypor
dc.subjecttechnologypor
dc.titleMEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURESpor
dc.typelecturepor

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