Reimagining Wicked Problems Through Speculative Design: Collaborative Classroom Experiments.

dc.contributor.authorGorgel Pinto, António
dc.contributor.authorReaes Pinto, Paula
dc.contributor.authorFigueiredo, Filipe
dc.contributor.authorRamalho, Joana
dc.contributor.editorRaposo, Daniel
dc.contributor.editorNeves, João
dc.contributor.editorSilva, Ricardo
dc.date.accessioned2026-02-03T15:13:06Z
dc.date.available2026-02-03T15:13:06Z
dc.date.embargo2025
dc.date.issued2025
dc.description.abstractAbstract Design can be explored by various agents—professional and non- professional designers—in different areas, through processes, which represent the creative and social territories inhabited by those agents. Design thinking principles have been increasingly adopted by public and private organisations, from various sectors, to tackle complex problems and envision solutions. Speculative Design can play a fundamental role in experimenting with unconventional approaches. The DXT ideation tool, hereby presented, is a methodological tool, which engages students and creative practitioners in a participatory design process that challenges conven- tional human-centred perspectives in Human-Computer Interaction. Rooted in the principles of Augusto Boal’s Theatre of the Oppressed, it aims to respond to unsus- tainability, through societal innovative, ecological and inclusive solutions. As an exploratory pedagogical process, it explores dystopian future scenarios, with the help of generative AI. In doing so, it confronts the students with inexhaustible possi- bilities and the amplification of image generation, with few constraints. However, it also confronts them with the unpredictability of the outcomes of AI tools. For instance, while AI models can help diminish biases and prejudices, they can also inversely enhance them. Simultaneously, while speculative scenarios stimulate crit- ical thinking around dominant narratives, revealing the possibilities of current trends, they challenge the conventional linearity between past, present and future. Keywords Speculative design · Generative AI · Theatre of the oppressedpor
dc.identifier.authoremailgorgelpinto@gmail.com
dc.identifier.authoremailpmrp@uevora.pt
dc.identifier.authoremailfilipe.afigueiredo@universidadeeuropeia.pt
dc.identifier.authoremailjoana.ramalho@universidadeeuropeia.pt
dc.identifier.citationGorgel Pinto, A., Reaes Pinto, P., Figueiredo, F., Ramalho, J. (2025). Reimagining Wicked Problems Through Speculative Design: Collaborative Classroom Experiments. In D. Raposo, J. Neves & R. Silva (eds.), Perspectives on Design IV: Research, Education and Practice (pp. 149–161). Springer. https://doi.org/10.1007/978-3-032-00733-9por
dc.identifier.doihttps://doi.org/10.1007/978-3-032-00733-9por
dc.identifier.scientificarea203por
dc.identifier.urihttps://doi.org/10.1007/978-3-032-00733-9
dc.identifier.urihttp://hdl.handle.net/10174/40672
dc.language.isoengpor
dc.publisherSpringerpor
dc.rightsopenAccesspor
dc.subjectSpeculative designpor
dc.subjectGenerative AIpor
dc.subjectTheatre of the oppressedpor
dc.titleReimagining Wicked Problems Through Speculative Design: Collaborative Classroom Experiments.por
dc.typebookPartpor

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