Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults
| dc.contributor.author | Ferreira, Soraia | |
| dc.contributor.author | Marmeleira, José | |
| dc.contributor.author | del Pozo-Cruz, Jesús | |
| dc.contributor.author | Bernardino, A. | |
| dc.contributor.author | Leite, Nilton | |
| dc.contributor.author | Brandão, Mafalda | |
| dc.contributor.author | Raimundo, Armando | |
| dc.date.accessioned | 2023-02-10T13:05:27Z | |
| dc.date.available | 2023-02-10T13:05:27Z | |
| dc.date.issued | 2022 | |
| dc.description.abstract | Background: This study aims to investigate the acute effects of an augmented reality session and a cycle ergometer session compared to no exercise on the reaction times, cognitive flexibility, and verbal fluency of older adults. Methods: Each participant did a familiarization with cognitive tests and the following three sessions: cycle ergometer, no exercise (control group), and augmented reality exergame (Portable Exergame Platform for Elderly) sessions. The participants were randomized in a within-group design into one of six possible combinations. Each moment had a 30 min duration, and after the session, the participants performed a Trail Making Test, a verbal fluency test, and a Deary–Liewald reaction time task. The data were analyzed with a one-way ANOVA with a Bonferroni adjustment. Results: The analysis between the no exercise, cycle ergometer, and augmented reality sessions showed no significant differences in the cognitive measurements. Conclusions: One session of the cycle ergometer exercise or the augmented reality exergames does not acutely improve the reaction times, cognitive flexibility, or verbal fluency in the elderly. | por |
| dc.identifier.authoremail | sdpf@uevora.pt | |
| dc.identifier.authoremail | jmarmel@uevora.pt | |
| dc.identifier.authoremail | jpozo2@us.es | |
| dc.identifier.authoremail | nd | |
| dc.identifier.authoremail | niltonleitecuba@gmail.com | |
| dc.identifier.authoremail | nd | |
| dc.identifier.authoremail | ammr@uevora.pt | |
| dc.identifier.citation | Ferreira, S., Marmeleira, J., del Pozo-Cruz, J., Bernardino, A., Leite, N., Brandão, M., & Raimundo, A. (2022). Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults. International Journal of Environmental Research and Public Health, 19(22):14667. https://doi.org/10.3390/ijerph192214667 | por |
| dc.identifier.doi | https://doi.org/10.3390/ijerph192214667 | por |
| dc.identifier.scientificarea | 251 | por |
| dc.identifier.uri | file:///Users/josemarmeleira/Downloads/ijerph-19-14667-v2.pdf | |
| dc.identifier.uri | http://hdl.handle.net/10174/34116 | |
| dc.language.iso | eng | por |
| dc.peerreviewed | yes | por |
| dc.publisher | International Journal of Environmental Research and Public Health | por |
| dc.rights | openAccess | por |
| dc.subject | executive functions | por |
| dc.subject | older adults | por |
| dc.subject | acute effects | por |
| dc.subject | cognition | por |
| dc.subject | augmented reality | por |
| dc.title | Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults | por |
| dc.type | article | por |
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