Digital Experience Theatre: Ideation Tool for Developing Social Significant Digital Products.

dc.contributor.authorGorgel Pinto, António
dc.contributor.authorReaes Pinto, Paula
dc.contributor.editorIAFOR, IAFOR
dc.date.accessioned2026-02-04T16:13:24Z
dc.date.available2026-02-04T16:13:24Z
dc.date.issued2023
dc.description.abstractThe Paris Conference on Arts & Humanities 2023 Official Conference Proceedings Digital Experience Theatre: Ideation Tool for Developing Socially Significant Digital Products António Gorgel Pinto, Universidade Europeia, Portugal Joana Ramalho, Universidade Europeia, Portugal Paula Reaes Pinto, Universidade de Évora – CHAIA, Portugal Filipe Figueiredo, Universidade Europeia, Portugal The Paris Conference on Arts & Humanities 2023 Official Conference Proceedings Abstract The problem identified in the Digital Experience Theater (DXT) research project is related to the development of interactive digital products, particularly mobile devices, with relevance for empowering a place and its community. Digital products, increasingly ubiquitous in contemporary societies, are a powerful medium for the sociocultural mapping of a community in a simultaneously local and global context. The contribution of design and technology in this field has supported economic and cultural progress. Still, this development only sometimes promotes an integrated economic, social, cultural and environmental sustainability model. The research aims to experiment with a UX design ideation tool to enable a reflection and a clear conscience around the sustainable and holistic creation of digital products and thus promote community development. The DXT leitmotiv is the theatre of the oppressed, created by August Boal, through which users of web and mobile applications are considered vulnerable citizens, subject to a profusion of digital products and their features of questionable usefulness. Following the theatre of the oppressed methodology, the DXT has been collecting the opinion of experts in the field and developing an ideation tool to support creatives, namely students and designers in the field of digital interaction, to contribute to the transformation of this reality and promote the appearance of innovative and sustainable solutions. Keywords: UX Design, Theatre of the Oppressed, Humanity-Centred Designpor
dc.identifier.authoremailgorgelpinto@gmail.com
dc.identifier.authoremailpmrp@uevora.pt
dc.identifier.citationGorgel Pinto, A; Reaes Pinto P. et al. (2023). Digital Experience Theatre: Ideation Tool for Developing Social Significant Digital Products. The Paris Conference on Arts & Humanities 2023 Official Conference Proceedings, Paris, 16-19 de Junho (pp. 1-9). In IAFOR. DOI: 10.22492/issn.2758-0970.2023.1por
dc.identifier.uriDOI: 10.22492/issn.2758-0970.2023.1
dc.identifier.urihttp://hdl.handle.net/10174/40816
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisheriafor The International Academic Forumpor
dc.rightsopenAccesspor
dc.subjectUX Designpor
dc.subjectTheatre of the Oppressedpor
dc.subjectHumanity-Centred Designpor
dc.titleDigital Experience Theatre: Ideation Tool for Developing Social Significant Digital Products.por
dc.typearticlepor

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