Gaming in Dyscalculia: a review on disMAT
| dc.contributor.author | Ferraz, Filipa | |
| dc.contributor.author | Costa, António | |
| dc.contributor.author | Alves, Victor | |
| dc.contributor.author | Vicente, Henrique | |
| dc.contributor.author | Neves, João | |
| dc.contributor.author | Neves, José | |
| dc.date.accessioned | 2018-02-14T13:01:05Z | |
| dc.date.available | 2018-02-14T13:01:05Z | |
| dc.date.issued | 2017 | |
| dc.description.abstract | Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one`s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities. | por |
| dc.identifier.authoremail | filipatferraz@gmail.com | |
| dc.identifier.authoremail | costa@di.uminho.pt | |
| dc.identifier.authoremail | valves@di.uminho.pt | |
| dc.identifier.authoremail | hvicente@uevora.pt | |
| dc.identifier.authoremail | joaocpneves@gmail.com | |
| dc.identifier.authoremail | jneves@di.uminho.pt | |
| dc.identifier.citation | Ferraz, F., Costa, A., Alves, V., Vicente, H., Neves, J. & Neves, J., Gaming in Dyscalculia: A Review on disMAT. Advances in Intelligent Systems and Computing, 570, 232–241, 2017. | por |
| dc.identifier.doi | 10.1007/978-3-319-56538-5_25 | por |
| dc.identifier.uri | http://link.springer.com/chapter/10.1007/978-3-319-56538-5_25 | |
| dc.identifier.uri | 2194-5357 (paper) | |
| dc.identifier.uri | 2194-5365 (electronic) | |
| dc.identifier.uri | http://hdl.handle.net/10174/22195 | |
| dc.language.iso | eng | por |
| dc.peerreviewed | yes | por |
| dc.publisher | Springer International Publishing | por |
| dc.rights | openAccess | por |
| dc.subject | Dyscalculia | por |
| dc.subject | Gaming Therapeutics | por |
| dc.subject | Learning Disability | por |
| dc.title | Gaming in Dyscalculia: a review on disMAT | por |
| dc.type | article | por |