Gaming in Dyscalculia: a review on disMAT

dc.contributor.authorFerraz, Filipa
dc.contributor.authorCosta, António
dc.contributor.authorAlves, Victor
dc.contributor.authorVicente, Henrique
dc.contributor.authorNeves, João
dc.contributor.authorNeves, José
dc.date.accessioned2018-02-14T13:01:05Z
dc.date.available2018-02-14T13:01:05Z
dc.date.issued2017
dc.description.abstractDyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one`s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities.por
dc.identifier.authoremailfilipatferraz@gmail.com
dc.identifier.authoremailcosta@di.uminho.pt
dc.identifier.authoremailvalves@di.uminho.pt
dc.identifier.authoremailhvicente@uevora.pt
dc.identifier.authoremailjoaocpneves@gmail.com
dc.identifier.authoremailjneves@di.uminho.pt
dc.identifier.citationFerraz, F., Costa, A., Alves, V., Vicente, H., Neves, J. & Neves, J., Gaming in Dyscalculia: A Review on disMAT. Advances in Intelligent Systems and Computing, 570, 232–241, 2017.por
dc.identifier.doi10.1007/978-3-319-56538-5_25por
dc.identifier.urihttp://link.springer.com/chapter/10.1007/978-3-319-56538-5_25
dc.identifier.uri2194-5357 (paper)
dc.identifier.uri2194-5365 (electronic)
dc.identifier.urihttp://hdl.handle.net/10174/22195
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherSpringer International Publishingpor
dc.rightsopenAccesspor
dc.subjectDyscalculiapor
dc.subjectGaming Therapeuticspor
dc.subjectLearning Disabilitypor
dc.titleGaming in Dyscalculia: a review on disMATpor
dc.typearticlepor

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