Coulomb frictional contact by explicit projection in the cone for finite displacement quasi-static problems

dc.contributor.authorAreias, P.
dc.date.accessioned2016-01-12T17:27:46Z
dc.date.available2016-01-12T17:27:46Z
dc.date.embargo2015-02-01
dc.date.issued2015-10-01
dc.description.abstractWe propose, in this paper, a distinct perspective on the solution of the Coulomb frictional contact problem. By combining the prediction/correction method for the contact force vector with the correction step being a cone projection and writing the friction cone surface in the quadratic form, we directly calculate the contact force. The distance along the friction cone normal is determined by solving a nonlinear problem in closed form. Numerical advantages of this projection are apparent for large values of friction coefficient. Six problems previously indicated as difficult to solve by the node-to-segment discretization and the operator split algorithm are here solved with the new projection algorithm. Discretization follows node-to segment and node-to-face derivations with gap vector defined in a global frame (without tangential and normal decomposition). In addition, we provide source codes for the 2D and 3D contact cases.por
dc.identifier.authoremailpmaa@uevora.pt
dc.identifier.doi10.1007/s00466-014-1082-5por
dc.identifier.scientificarea287por
dc.identifier.urihttp://link.springer.com/article/10.1007/s00466-014-1082-5
dc.identifier.urihttp://hdl.handle.net/10174/16596
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherSpringerpor
dc.rightsrestrictedAccesspor
dc.titleCoulomb frictional contact by explicit projection in the cone for finite displacement quasi-static problemspor
dc.typearticlepor
degois.publication.titleComputational Mechanicspor

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