Effects of an exercise program with augmented reality on functional fitness and physical activity of community-dwelling older adults

dc.contributor.authorFerreira, Soraia
dc.contributor.authorMarmeleira, José
dc.contributor.authorPozo Cruz, Jesus
dc.contributor.authorLeite, Nilton
dc.contributor.authorBernardino, Alexandre
dc.contributor.authorMoradell, Ana
dc.contributor.authorRaimundo, Armando
dc.date.accessioned2026-01-08T10:58:17Z
dc.date.available2026-01-08T10:58:17Z
dc.date.issued2025
dc.description.abstractBackground: This study aims to investigate the effects of a multimodal program using augmented reality on the functional fitness and physical activity of older adults living in the community. Method: Seventy-eight older adults living in the community participated in this study. Participants were divided into three groups: a control group that maintained their usual activities, and two experimental groups, one with multimodal training (EG1) and the other with multimodal training combined with augmented reality (EG2). Participants were assessed at baseline and post-intervention, after 12 weeks. Functional fitness was assessed using the Rikli and Jones Senior Fitness Test, handgrip strength, the functional reach test, and the Fullerton Advanced Balance Scale. Physical activity was measured using accelerometry. Results: In EG1, lower limb flexibility, agility, cardiorespiratory fitness, and balance improved significantly between baseline and the 12-week outcome (p ≤ 0.001 for all). In EG2, improvements were observed in upper and lower limb strength, lower limb flexibility, agility, cardiorespiratory fitness, handgrip strength, and balance (p < 0.05 for all). Sedentary behavior increased in EG1 after the intervention. The clinical effect sizes of the interventions were large for balance (ES = 1.19) in EG1 and for upper limb strength (ES = 1.24) in EG2, and medium for cardiorespiratory fitness (ES = 0.74), agility (ES = 0.50), and lower limb flexibility (ES = 0.65) in EG1, and lower limb strength (ES = 0.61) and cardiorespiratory fitness (ES = 0.79) in EG2. Conclusion: Both intervention programs led to improvements in several functional domains. However, the multimodal training combined with augmented reality program showed improvements across more domains, resulting in greater changes. Physical activity did not show significant improvements.por
dc.identifier.authoremailsdpf@uevora.pt
dc.identifier.authoremailjmarmel@uevora.pt
dc.identifier.authoremailnd
dc.identifier.authoremailnd
dc.identifier.authoremailnd
dc.identifier.authoremailnd
dc.identifier.authoremailammr@uevora.pt
dc.identifier.citationFerreira, S., Marmeleira, J., Del Pozo Cruz, J., Leite, N., Bernardino, A., Moradell, A., & Raimundo, A. (2025). Effects of an exercise program with augmented reality on functional fitness and physical activity of community-dwelling older adults [Original Research]. Frontiers in Sports and Active Living, Volume 6 - 2024. https://doi.org/10.3389/fspor.2024.1447866por
dc.identifier.doihttps://doi.org/10.3389/fspor.2024.1447866por
dc.identifier.scientificarea251por
dc.identifier.urihttps://www.frontiersin.org/journals/sports-and-active-living/articles/10.3389/fspor.2024.1447866/full
dc.identifier.urihttp://hdl.handle.net/10174/40277
dc.language.isoporpor
dc.peerreviewedyespor
dc.publisherFrontiers in Sports and Active Livingpor
dc.rightsopenAccesspor
dc.titleEffects of an exercise program with augmented reality on functional fitness and physical activity of community-dwelling older adultspor
dc.typearticle

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